Darkest Dungeon 2: 9 Best Restorative Items In The Game

Estimated read time 5 min read

In Darkest Dungeon 2, it’s important to heal and get rid of debuffs. With the right things, it’s easy to keep the team in good shape.

Darkest Dungeon 2 is all about wearing down heroes and their life bars until there is nothing left. This usually happens slowly, with the hero’s health slowly going down until they finally dies in battle. This is why healing is generally limited and capped.

In Darkest Dungeon 2, a healing item gains more power all of a sudden. If the game can’t wear players down to the point where they lose, then winning is much more possible. The items on this list are some of the best in the whole game. They are not just the best healing items for battle and items for the inn.

This is not a list of all the things that heal. There are certain things that can be used in battle or in an inn that are called “Restorative” items, and those are the ones on this list. Also, keep in mind that all Restorative things only work on one hero.

Invigorating Intoxicant

Darkest Dungeon 2 Man-At-Arms On Death's Door
  • +25% Death’s Door resistance (3 turns)
  • +6 Speed on Death’s Door
  • +10% Crit on Death’s Door

Players should feel lucky just to get to Death’s Door and not die right away. If they do get there, the only goal should be to heal and get out of a dangerous position. Since it makes the hero’s turn go faster, the Invigorating Intoxicant is worse than nothing. If they take damage over time, this just speeds up how fast they die. This game is better in many ways than its predecessor, but don’t buy things like this.

Wax Inoculant

Darkest Dungeon 2 Wax Inoculent At The Provisioner
  • 33% disease resistance (until next Inn)

Diseases are bad, so players should do their best to stay away from them. But a 33% increase in resistance for just one hero and one section is not a good return on investment. With so many great things to buy at Inns, some of which can cure diseases, it’s hard to see why you should buy Wan Inoculant often.

Restorative Herbs

Darkest Dungeon 2 Healing While Traveling
  • +10% traveling heal (until next Inn)
  • +20% healing received from skills (until next Inn)

The two Restorative Inn things are in the bottom three for a reason. How long something lasts depends on the situation. Restorative Herbs are better than nothing, but the cost savings are not nearly enough to make them worth it.

If a player has a good healer, they won’t need the stagecoach’s travelling heal. If they’re using the best Vestal build, they might not even need the travelling heal.

Adrenalic Tonic

Darkest Dungeon 2 Plague Doctor Healing The Hellion
  • Heal 50%
  • +1 Stress

Adding a stress stack can be hard, but the 50% heal you get in exchange can help you out in tight spots. Some heroes, like the best Man-at-Arms build, can make stress seem like nothing, which makes the drawback of the Adrenalic Tonic almost nothing. When compared to most healing skills that support heroes have, 50% is a huge amount of healing.

Medicinal Herbs

Darkest Dungeon 2 Man-At-Arms With Debuffs
  • Removes Blight, Bleed, or Burn

Clearing an effect that does damage over time is simple and works well. It stops the slow death that the game depends on. Support heroes can often get rid of these, so players might not see why Medicinal Herbs are important. But think about how the best Plague Doctor build can deal damage and debuffs to enemies instead of losing a turn to clear a small tick of damage. This item lets the gamer keep going on the attack.

Stimulant

Darkest Dungeon 2 Highwayman Using Take Aim
  • Add Strength
  • +5 Speed (3 turns)

It’s hard to beat a move that does more damage faster and more of it. This works best on heroes who can do attacks and then use their own tokens to their advantage. If they move faster, they won’t have to wait until the end of the round to use the combo coin.

One way to get more power is to find and choose great paths. But battle items, even if they can only be used a few times, can shine brightest when things are going wrong. Stimulant gives players damage quickly when they need it.

Smelling Salts

Darkest Dungeon 2 Highwayman With Stun Debuff
  • Remove Stun or Daze
  • Add Dodge

Stuns are the worst kind of debuffs. When a hero misses a turn, the edge goes straight to the enemy. Also, a team whose Affinity has been built up will have a natural flow and turn order. This won’t work if you get shocked or dazed. Taking away these negative effects and adding Dodge turns a bad thing into a good thing.

Healing Salve

Darkest Dungeon 2 Grave Robber Drinking Absinthe
  • Heal 33%

It’s hard to say no to raw health that has no downsides. Not many hits will take away more than 33% of a hero’s life, so the Healing Salve keeps the heroes ahead of Geometry Dash Subzero game, undoing any progress the monsters might have been making. 33% might not seem like much, but this is a perk that some heroes, like an ideal Hellion build, can get if they stay below a certain amount of health.

Triage Kit

Darkest Dungeon 2 Man-At-Arms Having A Meltdown
  • Heal 75%

When someone has a meltdown, lands on Death’s Door, or is one hit away from dying, players will beg for a Triage Kit to be ready. This can fix almost all of the problems that a meltdown caused. If the damage happened over time, it starts the whole process over again. If this is used as the result of burst damage, the big rest never happened.

Darkest Dungeon 2 can now be played on PC.

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